Practicing ShadowBox, Dynamesh and a slew of new brushes to help carve out shapes quickly in Zbrush. Each Sub-Tool needs re-topology if this was going to be used for production. In any case, this first attempt to construct a vehicle from scratch in Zbrush has been a great exercise. Plus it gave me an excuse to illustrate a pinup decal in Sketchbook pro.
- On with the re-topology ..Work In Progress JUNE 27 2012
Work in progress.. July 4 2012
Work In Progress.. July, 5, 2012
Work in Progress.. 3D Max – Zbrush 4r3 . July,6,2012
Unwrapping of the model was done in 3D Max 2012, followed by a quick Ambient Occlusion pass rendered in Zbrush 4r3. I exported to FBX and tested the model in Unity3D. July,8,2012
Work In Progress. July,9,2012. Projection of the original dynamesh polypaint helped with creating the main texture.
The completed low-poly model and textures. July,12,2012
The completed model displayed in the Unity3D Engine
The completed model in UDK