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Digital art Portfolio – by Pascal Chaumette.

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Thank you for your support…

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Find my work on the Unity Asset Store

 

Posted on October 30, 2012 by admin | Leave a reply

Model on Couch_v2

Posted on September 10, 2012 by admin
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Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, photoshop, zbrush | Leave a reply

The Leather Couch

Posted on August 17, 2012 by admin
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Applying what I have learned from my last project and using new features in Zbrush4r4. I decided to tackle a generic leather couch and see how it holds up in UDK and Unity3D.

Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), Unity 3.4, zbrush | Leave a reply

Environment art –

Posted on August 14, 2012 by admin
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Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, 3D max, Web Browser games, zbrush | Leave a reply

Zbrush 4r4 – Creature concept

Posted on August 2, 2012 by admin
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Zbrush 4r4 – work in progress -

Turntable movie clip

Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, photoshop, zbrush | Leave a reply

The Flying Fortress in UDK

Posted on July 15, 2012 by admin
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The completed model displayed in UDK – July 15 2012

 Click to view the workflow presentation.

Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), zbrush | Leave a reply

Flying Fortress Project

Posted on June 15, 2012 by admin
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Practicing ShadowBox, Dynamesh and a slew of new  brushes to help carve out shapes quickly in Zbrush.  Each Sub-Tool needs re-topology if this was going to be used for production. In any case, this first attempt to construct a vehicle from scratch in Zbrush has been a great exercise. Plus it gave me an excuse to illustrate a pinup decal in Sketchbook pro.

cheers!

-Pascal

Model Clip

On with the re-topology ..Work In Progress JUNE 27 2012

 

Work in progress.. July 4 2012

Work In Progress.. July, 5, 2012

Work in Progress.. 3D Max – Zbrush 4r3 . July,6,2012

Unwrapping of the model was done in 3D Max 2012, followed by a quick Ambient Occlusion pass rendered in Zbrush 4r3. I exported to FBX and tested the model in Unity3D. July,8,2012

Work In Progress. July,9,2012. Projection of the original dynamesh polypaint helped with creating the main texture.

The completed low-poly model and textures. July,12,2012

The completed model displayed in the Unity3D Engine

The completed model displayed in UDK

The completed model in UDK

 

Posted in 2D / 3D Art Portfolio | Tagged 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), Unity Asset Store, zbrush | Leave a reply

Zbrush concept work

Posted on May 29, 2012 by admin
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Posted in 2D / 3D Art Portfolio | Tagged Hobbyist game designer, photoshop, zbrush | Leave a reply

Creature Design ( Work In Progress)

Posted on February 15, 2012 by admin
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Zbrush sculpting and turntable

 

Unity Player

 

 

Zbrush work

Posted in 2D / 3D Art Portfolio | Tagged Concept Design, photoshop, zbrush | Leave a reply

Low poly work from the last few weeks.

Posted on January 18, 2012 by admin
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Vehicle package in development. 

-Several low poly cars in FBX ready to be imported into Unity.

- Destructible features scripted in Javascript.

 

 

 

 

Posted in 2D / 3D Art Portfolio | Tagged 3D max, photoshop, zbrush | 1 Reply

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