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Practicing ShadowBox, Dynamesh and a slew of new brushes to help carve out shapes quickly in Zbrush. Each Sub-Tool needs re-topology if this was going to be used for production. In any case, this first attempt to construct a vehicle from scratch in Zbrush has been a great exercise. Plus it gave me an excuse to illustrate a pinup decal in Sketchbook pro.
cheers!
-Pascal

Unwrapping of the model was done in 3D Max 2012, followed by a quick Ambient Occlusion pass rendered in Zbrush 4r3. I exported to FBX and tested the model in Unity3D. July,8,2012

Work In Progress. July,9,2012. Projection of the original dynamesh polypaint helped with creating the main texture.