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Digital art Portfolio – by Pascal Chaumette.

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Thank you for your support…

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Find my work on the Unity Asset Store

 

Posted on October 30, 2012 by admin | Leave a reply

The Leather Couch

Posted on August 17, 2012 by admin
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Applying what I have learned from my last project and using new features in Zbrush4r4. I decided to tackle a generic leather couch and see how it holds up in UDK and Unity3D.

Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), Unity 3.4, zbrush | Leave a reply

The Flying Fortress in UDK

Posted on July 15, 2012 by admin
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The completed model displayed in UDK – July 15 2012

 Click to view the workflow presentation.

Posted in 2D / 3D Art Portfolio | Tagged 3d artwork, 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), zbrush | Leave a reply

Flying Fortress Project

Posted on June 15, 2012 by admin
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Practicing ShadowBox, Dynamesh and a slew of new  brushes to help carve out shapes quickly in Zbrush.  Each Sub-Tool needs re-topology if this was going to be used for production. In any case, this first attempt to construct a vehicle from scratch in Zbrush has been a great exercise. Plus it gave me an excuse to illustrate a pinup decal in Sketchbook pro.

cheers!

-Pascal

Model Clip

On with the re-topology ..Work In Progress JUNE 27 2012

 

Work in progress.. July 4 2012

Work In Progress.. July, 5, 2012

Work in Progress.. 3D Max – Zbrush 4r3 . July,6,2012

Unwrapping of the model was done in 3D Max 2012, followed by a quick Ambient Occlusion pass rendered in Zbrush 4r3. I exported to FBX and tested the model in Unity3D. July,8,2012

Work In Progress. July,9,2012. Projection of the original dynamesh polypaint helped with creating the main texture.

The completed low-poly model and textures. July,12,2012

The completed model displayed in the Unity3D Engine

The completed model displayed in UDK

The completed model in UDK

 

Posted in 2D / 3D Art Portfolio | Tagged 3D max, Hobbyist game designer, photoshop, UDK ( Unreal Engine ), Unity Asset Store, zbrush | Leave a reply

Zbrush concept work

Posted on May 29, 2012 by admin
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Posted in 2D / 3D Art Portfolio | Tagged Hobbyist game designer, photoshop, zbrush | Leave a reply

Artwork 2012

Posted on May 19, 2012 by admin
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Alchemy – Sketchbook Pro – Photoshop

Zbrush Model
Posted in 2D / 3D Art Portfolio | Tagged 2D Artwork, Complex narritive story telling in contemporary media., Concept Design, Hobbyist game designer, photoshop | Leave a reply

Level Design – Temple

Posted on March 17, 2012 by admin
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Work from the last few days.

Posted in 2D / 3D Art Portfolio | Tagged 3D max, Concept Design, Hobbyist game designer, Unity 3.4 | Leave a reply

Level Design (work in progress)

Posted on February 11, 2012 by admin
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Posted in 2D / 3D Art Portfolio | Tagged 2D Artwork, 3D max, Concept Design, Hobbyist game designer, photoshop, Unity 3.4, Unity web browser, Web Browser games | Leave a reply

Keys & Doors demo up and running.

Posted on December 1, 2011 by admin
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Click image to play on Kongregate.com

2D / 3D  puzzel platformer.

Over the last month I was able to work on this demo. After picking up Jate Wittayabundit’s Unity 3 book I decided to tackle one of the example projects in the book. I started to rift with the code from the book and added some more features, original artwork and music. Having learned a great deal I got this demo up to a playable build. Please give it a try on Kongregate.com thanks!

LINK:http://www.kongregate.com/games/pakagames/keys-doors

Book link: http://www.amazon.ca/Unity-3-Game-Development-Hotshot/dp/1849691126

Posted in 2D / 3D Art Portfolio | Tagged 2D Artwork, Concept Design, Hobbyist game designer, photoshop, Unity 3.4, Unity web browser, Web Browser games | Leave a reply

More Creepy on the way!

Posted on September 30, 2011 by admin
2

CST_MOVIE_MURPHY

 

Working hard on getting a Demo up and running for later this October. Stay tuned..

Posted in Uncategorized | Tagged 3d artwork, 3D max, Canada Game design, free games, Game Development, Hobbyist game designer, independent Game Design, indie games, narrative in games, photoshop, Toronto game design, Unity 3.4, Unity web browser, Web Browser games, zbrush | 2 Replies

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