
- Find my work on the Unity Asset Store
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Practicing ShadowBox, Dynamesh and a slew of new brushes to help carve out shapes quickly in Zbrush. Each Sub-Tool needs re-topology if this was going to be used for production. In any case, this first attempt to construct a vehicle from scratch in Zbrush has been a great exercise. Plus it gave me an excuse to illustrate a pinup decal in Sketchbook pro.
cheers!
-Pascal

Unwrapping of the model was done in 3D Max 2012, followed by a quick Ambient Occlusion pass rendered in Zbrush 4r3. I exported to FBX and tested the model in Unity3D. July,8,2012

Work In Progress. July,9,2012. Projection of the original dynamesh polypaint helped with creating the main texture.
Click image to play on Kongregate.com
2D / 3D puzzel platformer.
Over the last month I was able to work on this demo. After picking up Jate Wittayabundit’s Unity 3 book I decided to tackle one of the example projects in the book. I started to rift with the code from the book and added some more features, original artwork and music. Having learned a great deal I got this demo up to a playable build. Please give it a try on Kongregate.com thanks!
LINK:http://www.kongregate.com/games/pakagames/keys-doors
Book link: http://www.amazon.ca/Unity-3-Game-Development-Hotshot/dp/1849691126