Start with creating a new Shader in Unity 5.6 – Open it up in Visual Studio and add Cull Off just before CGPROGRAM. Create a new material and change from standard shader to the two sided one. For a more cinematic look and feel, add the Post Processing -Master folder to the project. Create a Post Process Profile and activate the desired effect such as Bloom or Screen Space Reflections. Select your main camera and add the Post Processing Behavior script, simply drag your profile to the component. Fine tuning the profile in “Play Mode” works great and remembers the settings when you return to the editor.